There are two types of consist blueprint within the game, one is the "Consist Blueprint" and these are the ones that result in new options being available in the game. This is where we'll be doing all our work! On the top left pane, titled "Explorer" you can see the Source folder that you created, expand this a couple of times so that your new PreLoad folder is visible. When that's all done, you end up with this: Lastly, we need to add a folder "PreLoad" (note the capital P and the capital L are important!) underneath that. Underneath that you need to think of a product name - so i've just gone for "QDStuff" but you might want to take slightly more time and come up with something a bit better :) Now you're going to need to decide on a "provider" folder name - this can be anything you like, whether its a nickname, organisation name or your name in some form. Inside here, if you don't already have a "Source" folder, create one.
#Msts consist builder install#
On most systems that install to the C: drive by default, that is:Ĭ:\Program Files (x86)\Steam\SteamApps\common\railworks To get started, let's go in to the railworks home folder via Windows Explorer. not to mention that any consist you create here can show up as AI in your Quick Drive scenarios too!
#Msts consist builder how to#
It's a bit tricky and certainly not easy, but if you can figure out how to create them you may find it preferable since it has some neat ways of re-using sequences over and over that can be a huge time saver. The answer is in the third method - via blueprints. Later, Train Simulator added an excellent built-in system for creating your own consists via a user interface in the menu system, which was a big step forwards however these consists still won't appear as AI trains in Quick Drive scenarios. It was a good way to short cut the process for a single scenario but didn't persist between routes so it was of limited use.
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The first has been around since the beginning - simply place some vehicles on the track, go to the consist tool and then double click on the grey boxes above the vehicles, you can then give it a name and then re-use it later.
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There are no less than three ways of making consists in TS2015!